The first book has you literally taking things apart. It is Unscrewed by Ed Sobey. I really like the way this book is written because it not only tells you how to take electronics apart, it tells you what parts are usable for new projects. So if you have an old mouse with a roller ball, the salvageable parts include micro switches and notched counter wheels that could be used to turn on lights and power small motors. This book gives instructions to disassemble all sorts of electronic equipment.
Now, if you're are into creating programs and telling computers what to do, the next book is for you. It is, Learn to Program with Scratch by Majed Marji. Scratch uses an online environment for you to discover how easy it is to create games, art, science, and math. The book is very visual and easy to follow. It demystifies programming and makes computer language easy to understand.
The final book that I want to mention is not directly involving computers and technology, but its topic evolves to computer use. This book is Go: A Kidd's Guide to Graphic Design by Chip Kidd. When I think of graphic design, I think of creating artwork on a computer to be used for advertisement or commercial purposes. This book takes you through all of the elements of good graphic design. A fun addition is the projects that it gives you as a reader and the opportunity for you to share your creations on the author's website that is a companion to the book.
I am looking forward to a fun Teen Tech Week in March and I hope that we can provide some exciting and creative technology programming.